"Super Robot Taisen GC is a turn-based strategy game released in Japan for the Nintendo GameCube, and later re-released for the Xbox 360 as Super Robot Taisen XO with some changes to content and presentation. The characters, units, and setting of this game were later adapted for use in the “Original Generation” subseries in Super Robot Wars OG: The Moon Dwellers.
This particular game is one which departs from the 2D animation that the series traditionally uses, instead having its battle scenes rendered in 3D. It also introduces mechanics which are not present in many other main entries such as the parts targeting system, as well as providing the player with the ability to capture enemy units to be used in battle.
Excluding the end credits, this patch translates all the text and graphics in the game, including the library entries for each unit and character. This patch should also remain compatible with Japanese saves"
Patch Details
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- IMPORTANT: For Dolphin users, please ensure that the "Texture Cache" is set to Safe. Otherwise, battle text
will not display correctly. This option can be found under the "Graphics" menu, in the "Hacks" tab.
- The game title may also show up as Japanese in Dolphin, as the base game and translation both share
the same Game ID.
- Original save files should still work correctly with the translation, though a GC memory card may not be able to support saves from multiple regions on it at the same time if playing on console.
- As to date the patch has been confirmed to boot on a standard Wii as well as a Gamecube. If you test on
any other actual consoles, please let us know if it works for you!
- Any bugs present in the original game (eg, the Gaza-C capture bug) still remain in this translation.
- All in-game text and graphics should be translated excluding the credits, due to the name readings
for the staff. Some interactions may also sound a little odd due to the original JP terms, such as any
underground units being able to "Land" to return to the surface.
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